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Surprisingly, Konami's licensed TV game, which rips off Nintendo's Smash Bros. wholesale, does a good job of replicating it. Unlike Activision's Shrek, which also "borrows" Nintendo's game, Xiaolin Showdown content matches the game style it takes, so it's a good combination.Aside from a lack of originality, repetitive levels, and a dull-as doornails storyline and dialog, BottleRocket's game is a relatively solid little game that will satiate your lust for button-mashing brawling. Also, the one- to four-player, non-online gameplay poses a certain simplistic charm that's likeable in this day and age of online competition.
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It seems as though cartoon-based kids' games come in one of two flavors -- 3D fighting contests or generic 3D platformers. Generally, the Japanese anime stuff comprises most of the fighting games, while the platformers are more along the line of Western licenses such as SpongeBob and Scooby-Doo. Xiaolin Showdown tries to do a bit of both, mixing standard fighting with gigantic levels and bonus areas that feature some platforming elements. It's basically Power Stone or Super Smash Bros. with bonus stages.
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Xiaolin Showdown had some potential, I'm sure, but almost every aspect of the game seems so poorly thought out that it's hard to find much positive to say about it. The presentation is passable, but the gameplay itself is an exercise in pure tedium. The pervasive sense of overwhelming boredom is what really kills it, since a competitive, group-oriented game should ideally be the exact opposite of digital Ambien. I'd imagine that even the younguns that this title is aimed towards would get sick of it very quickly -- a familiar license can only go so far, after all. If this game were an actual party, it'd be a shindig thrown by your high school pre-calculus teacher. Avoid.
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Four characters. One series of combos. One small arena. One clunky camera. Xiaolin Showdown is repetitive from the moment you start the first level. I have never been so unenthused by a game that looked so cool and full of promise. Xiaolin’s controls are on par with games of a much higher quality in gameplay – that’s at least some progress the industry is making. But when good controls alone are all that’s worth praising, you get a game that feels like a tech demo that arrived five years late.
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Xiaolin Showdown borrows some of the concepts of the best party games and action beat 'em ups but doesn't deliver anything compelling or exciting - even for kids. For what its worth, the game does deserve some credit for its nice presentation and for using the voice acting cast from the show. If your kids are asking for this game give it a rental first - chances are they'll get their fill in that short span of exposure to the game and will want to move onto something else.
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Xiaolin Showdown is a decent looking game. BottleRocket's use of cel-shading and its graphic approach matches the TV show, which relies more on style than substance. So it works. The four main characters look similar to their TV images, and the game's backgrounds really don't need to show off too much to replicate the cartoon. Visually, it gets the job done without any major hitches, graphic bloopers, or technical issues. The voice acting is respectable and the audio tracks also match the show.
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Last year I attended Andy Kim's Christmas Show at the Mod Theater in Toronto and subsequently decided to review the show. Actually, it was less of a review and more of a rediscovery of a lost musical relic.Kim was back in 2006 and I enjoyed the concert enough last time around to make the trek ...
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